Draft
Drag chips to reorder. Queues and parking lots: left = top. Trucks: left = next. Click a chip to cycle its color. Generate already runs the winnable-path checker; chip edits do not until you press Check winnable.
Tap a queue-top car to load it onto a truck. Other colors still use the parking lots.
Save this board writes the current deal to the open catalog. Generate makes a Draft; Save then adds it as a new level in the selected Capacity 4 / Capacity 3 catalog. Rename in the list. Drag ≡ to reorder (that catalog’s funnel index only). New levels: Import JSON or Save this board, then commit levels.json.
Tune these, then generate a board you can save.
Tap a queue-top car to load it onto a truck. Other colors still use the parking lots.
Car difficulty only changes how cars are mixed in the queues. Truck difficulty only changes how truck colors line up with those tops. Unique colors, per-color packs, capacity, and hidden stay as you set them.
Generate only keeps a seed the winnable-path checker accepts. Chip edits are not checked until you press Check winnable.
Each color has its own pack count. Default is 3; 5 and higher (up to 8) are allowed.